FAST Novice School - Digital Edition
Posted: Mon Jul 08, 2013 12:20 pm
I've been thinking of doing this for a while. Since we've opted not to do a "novice school" event this year, and very likely next year, but as everyone knows, we DO provide a great deal of instruction at ALL of our events, and nothing makes us happier than helping others achieve "enlightenment"... so, I thought it would be good to start a forum thread to discuss some of the "basics" of autocross driving. All of the things that we typically teach in a school, and all of the things that all of us instructor-types always tell the people that we ride with. With the new FAST Championship season starting in September, this seems like a good time to talk about driver improvement.
Let's try to keep the discussion reigned in to DRIVING concepts and not wander into concepts of car setup and such. Experienced drivers are encouraged to contribute, and less experienced drivers are encouraged to ask questions.
I'll start with a few things, I'm sure there will be a lot more that others can add. Start HERE, we cover some of the most basic things right there on our website.
Driving is Driving
Autocross comes down to two things: Reading a course to determine the proper line and then driving that line as close to the limit of your tires as possible. This is sometimes lovingly referred to in the FAST community as "push harder, suck less". If you're not reaching the limit of the tires, you need to push harder. If you're exceeding the limit of the tires, or just plain driving the wrong line, you need to suck less!
These basic elements apply not just to autocross, but also to driving a road course, and even to your daily street driving. It's all simple physics, and we can't escape the laws of physics! Learning these things will make you both a faster autocross/track driver AND a safer street driver because in any given instance, you'll be able to instantly "read" the course/track/road in front of you and just "know" what you can and can't do, thus avoiding stupid rookie mistakes that could cause you to lose control and spin/slide into a cone/wall/guardrail/another car. Also, just "knowing" where the limits of your tires are and how to stay under them makes you safer than the average driver.
Course Reading
It takes a lot of seat time to perfect it, but this is really very simple. You want to be able to look ahead (remember that phrase, you'll hear it again) and pick out how to get through whatever curve, turn or combination of turns lies ahead with the LEAST possible steering input. In the autocross environment, we typically have the luxury of looking at a course map and even walking the course repeatedly to analyze each turn and make all of these decisions before we even leave the starting line. (some of your decisions may be a little off, but you'd be surprised at how close an experienced driver can get to describing "the right line", as well as shifting and braking points, from just walking the course)
That smooth, minimal-steering-input path through the turn ahead of you begins with the concept of the "racing line", but will have to be modified depending on what is before and after that turn. Sometimes you'll have to give up the "perfect" entry or exit of one turn to make up for the turn before or after it. You'll have to decide which place to give a little bit on based on what gives the most overall benefit (or causes the least "pain"). The overall goal does not change, however. You want to get through it with the least possible steering input. Doing so will maintain maximum momentum (or if you're driving on the street, it simply loads the tires and suspension less, leaving you with a greater margin of safety) which translates into greater speed in the next straight. (on the street, it translates into you feeling satisfied that you got around that turn briskly without spilling spilling your coffee or raising the attention of your passengers... remember, it's not about G's, it's about smoothness!)
Understand that you will NEVER be "fast" as a driver if you do not master this skill. You have to be able to pick out the racing line and confidently drive it. No amount of mashing the throttle is going to make up for shortcomings here. (a hard concept for some "fast car" guys to grasp... momentum is important regardless of how many ponies you have under the hood) Oh, sure, you might be faster than SOMEBODY... but you will not be anywhere near as fast as the experienced driver who gets in YOUR car, drives the proper line (that you didn't), and drives consistently at precisely 93% (where you were varying between 38% and 112%).
You can and should practice this skill EVERYWHERE. You don't have to drive FAST to practice this concept, and you don't have to leave your lane on the road to do it! Just envision your lane as "the course" and try to smoothly drive "the racing line" within it. You'll soon realize that your driving will become smoother. You'll notice that you're turning the wheel a lot less. Ultimately, you'll probably find that you can take most turns faster, but with NO additional drama compared to your old street habits. The more you practice it, the more "the racing line" gets into your head, and eventually, you simply don't THINK about it any more, you just DO it. That's when you'll start to be a seriously fast driver. When you don't have to THINK about the line, it's just there before you, you'll have more mental energy to think about important things like exactly what your tires and suspension are doing, how to chain together complex course elements, why your passenger stopped screaming, what's for lunch etc. Try it!
The Racing Line
At it's most basic, what you're trying to learn to "read" is variations of the "classic racing line". Using the classic racing line, each turn has 3 primary parts. It is best visualized in a simple 90-degree turn.
TURN IN - You'll want to "set up" for the turn by placing the car as far to the OUTSIDE of the turn as the course allows (within reason... sometimes more space than you need will be available). So, if it's a turn to the right, you'll want to get all the way to the left to set up. If at all possible, if braking is required, you'll want to do almost all of your braking (and downshifting) while you're still going straight BEFORE you turn in. For a true 90-degree turn, the turn in point is actually quite a bit later than you might think.
APEX - Every turn has an apex, or geometric center. Guess what? We usually don't want to be there. What we do, especially for a basic 90, is "late apex". This means that the point on the inside of the turn that we want to be closest to is a bit AFTER the true apex of the turn. We do this because it allows us to do just a little bit more of the turning earlier in the turn, so that we can start reducing our steering input before we even get to the true apex and GET BACK ON THE THROTTLE as early as possible.
TRACK OUT - This is the part that a lot of people overlook. They want to just hook their turn and stay tight. You might sort of "feel" like you're fast doing it this way because you feel more G force and you turned the wheel more. But, it's not fast. As you turn in for the turn and you're looking PAST the apex of the turn, you need to be looking at how much space you have on the outside of the turn to drive to. When you get on the throttle early as mentioned above, this is where you're going to GO with it. If you try to stay tight, you won't be able to effectively accelerate much. (and if you CAN drive a tight exit and still accelerate out... it simply means that you didn't ENTER the turn fast enough and you're leaving a bunch of potential momentum out there) You want to "blend" from turning (doing most of it BEFORE the apex) to accelerating down the straight. Targeting a track out point to drive to is how you do that.
WHAT IF YOU BOTCH IT? Here's the important thing, especially on a race track or the street. (at an autocross, if you blow it, you're usually just going to hit some cones) What happens if you miss your turn-in or your apex? Usually the same result, you run out of track! If you turn in too late, unless you happen to also be going way too slowly, you're either going to try to turn too much to make up for it, inducing understeer and sliding off to the outside, or you're going to lock up the brakes trying to scrub off some speed as you enter the turn... again sliding off to the outside, or you're going to keep the car under control and turn as much as you can... but probably still go off the outside. What if you turned in too early and are headed toward an early apex? It's really not much different. You've just given yourself a lot less room to actually make the turn. If you're going slowly enough, or if you realize your mistake early enough and can BRAKE STRAIGHT to get rid of some speed, you might still make the turn (slowly). But, it's quite likely that you'll do one of the things mentioned above and slide off the outside of the turn. Just remember the fundamentals, the car is NOT going to effectively brake while you've got the wheel cranked into the turn. And it's not going to TURN effectively if you've already either turned too sharply or braked so hard that the front tires are no longer gripping! Maintain control of the front tires! If they're sliding, recover by reducing steering angle and/or brake/throttle inputs. You've already asked the front tires to do too much, don't make it worse by adding more steering angle or more brake or more throttle! Back off, let the tires grab again, and then ease back into trying to turn or brake (whichever makes the most sense at that moment).
This is why its so important to learn to identify and drive the racing line consistently. When you're on the racing line, you can go FAST. When you get just a little bit off of the racing line and try to go that same speed through the same turn with the same cones/curbs/grass/whatever defining the limits of the turn... it's gonna get ugly. Likewise, if you try to go that fast without even knowing where or what the racing line is... forget it!
Here's a little blast from the past that I just found in the archives from I believe the second SunRiders autocross school in 2004:

And be sure to read and heed this:
Andy Hollis' Top 10 Zen Autocross Driving Tips
(Andy Hollis is a multi-time National Champion autocrosser and does a lot of high-level instructing, as well.)
--------
Okay, that should be a good starter. Who's got more to add?
Let's try to keep the discussion reigned in to DRIVING concepts and not wander into concepts of car setup and such. Experienced drivers are encouraged to contribute, and less experienced drivers are encouraged to ask questions.
I'll start with a few things, I'm sure there will be a lot more that others can add. Start HERE, we cover some of the most basic things right there on our website.
Driving is Driving
Autocross comes down to two things: Reading a course to determine the proper line and then driving that line as close to the limit of your tires as possible. This is sometimes lovingly referred to in the FAST community as "push harder, suck less". If you're not reaching the limit of the tires, you need to push harder. If you're exceeding the limit of the tires, or just plain driving the wrong line, you need to suck less!
These basic elements apply not just to autocross, but also to driving a road course, and even to your daily street driving. It's all simple physics, and we can't escape the laws of physics! Learning these things will make you both a faster autocross/track driver AND a safer street driver because in any given instance, you'll be able to instantly "read" the course/track/road in front of you and just "know" what you can and can't do, thus avoiding stupid rookie mistakes that could cause you to lose control and spin/slide into a cone/wall/guardrail/another car. Also, just "knowing" where the limits of your tires are and how to stay under them makes you safer than the average driver.
Course Reading
It takes a lot of seat time to perfect it, but this is really very simple. You want to be able to look ahead (remember that phrase, you'll hear it again) and pick out how to get through whatever curve, turn or combination of turns lies ahead with the LEAST possible steering input. In the autocross environment, we typically have the luxury of looking at a course map and even walking the course repeatedly to analyze each turn and make all of these decisions before we even leave the starting line. (some of your decisions may be a little off, but you'd be surprised at how close an experienced driver can get to describing "the right line", as well as shifting and braking points, from just walking the course)
That smooth, minimal-steering-input path through the turn ahead of you begins with the concept of the "racing line", but will have to be modified depending on what is before and after that turn. Sometimes you'll have to give up the "perfect" entry or exit of one turn to make up for the turn before or after it. You'll have to decide which place to give a little bit on based on what gives the most overall benefit (or causes the least "pain"). The overall goal does not change, however. You want to get through it with the least possible steering input. Doing so will maintain maximum momentum (or if you're driving on the street, it simply loads the tires and suspension less, leaving you with a greater margin of safety) which translates into greater speed in the next straight. (on the street, it translates into you feeling satisfied that you got around that turn briskly without spilling spilling your coffee or raising the attention of your passengers... remember, it's not about G's, it's about smoothness!)
Understand that you will NEVER be "fast" as a driver if you do not master this skill. You have to be able to pick out the racing line and confidently drive it. No amount of mashing the throttle is going to make up for shortcomings here. (a hard concept for some "fast car" guys to grasp... momentum is important regardless of how many ponies you have under the hood) Oh, sure, you might be faster than SOMEBODY... but you will not be anywhere near as fast as the experienced driver who gets in YOUR car, drives the proper line (that you didn't), and drives consistently at precisely 93% (where you were varying between 38% and 112%).
You can and should practice this skill EVERYWHERE. You don't have to drive FAST to practice this concept, and you don't have to leave your lane on the road to do it! Just envision your lane as "the course" and try to smoothly drive "the racing line" within it. You'll soon realize that your driving will become smoother. You'll notice that you're turning the wheel a lot less. Ultimately, you'll probably find that you can take most turns faster, but with NO additional drama compared to your old street habits. The more you practice it, the more "the racing line" gets into your head, and eventually, you simply don't THINK about it any more, you just DO it. That's when you'll start to be a seriously fast driver. When you don't have to THINK about the line, it's just there before you, you'll have more mental energy to think about important things like exactly what your tires and suspension are doing, how to chain together complex course elements, why your passenger stopped screaming, what's for lunch etc. Try it!
The Racing Line
At it's most basic, what you're trying to learn to "read" is variations of the "classic racing line". Using the classic racing line, each turn has 3 primary parts. It is best visualized in a simple 90-degree turn.
TURN IN - You'll want to "set up" for the turn by placing the car as far to the OUTSIDE of the turn as the course allows (within reason... sometimes more space than you need will be available). So, if it's a turn to the right, you'll want to get all the way to the left to set up. If at all possible, if braking is required, you'll want to do almost all of your braking (and downshifting) while you're still going straight BEFORE you turn in. For a true 90-degree turn, the turn in point is actually quite a bit later than you might think.
APEX - Every turn has an apex, or geometric center. Guess what? We usually don't want to be there. What we do, especially for a basic 90, is "late apex". This means that the point on the inside of the turn that we want to be closest to is a bit AFTER the true apex of the turn. We do this because it allows us to do just a little bit more of the turning earlier in the turn, so that we can start reducing our steering input before we even get to the true apex and GET BACK ON THE THROTTLE as early as possible.
TRACK OUT - This is the part that a lot of people overlook. They want to just hook their turn and stay tight. You might sort of "feel" like you're fast doing it this way because you feel more G force and you turned the wheel more. But, it's not fast. As you turn in for the turn and you're looking PAST the apex of the turn, you need to be looking at how much space you have on the outside of the turn to drive to. When you get on the throttle early as mentioned above, this is where you're going to GO with it. If you try to stay tight, you won't be able to effectively accelerate much. (and if you CAN drive a tight exit and still accelerate out... it simply means that you didn't ENTER the turn fast enough and you're leaving a bunch of potential momentum out there) You want to "blend" from turning (doing most of it BEFORE the apex) to accelerating down the straight. Targeting a track out point to drive to is how you do that.
WHAT IF YOU BOTCH IT? Here's the important thing, especially on a race track or the street. (at an autocross, if you blow it, you're usually just going to hit some cones) What happens if you miss your turn-in or your apex? Usually the same result, you run out of track! If you turn in too late, unless you happen to also be going way too slowly, you're either going to try to turn too much to make up for it, inducing understeer and sliding off to the outside, or you're going to lock up the brakes trying to scrub off some speed as you enter the turn... again sliding off to the outside, or you're going to keep the car under control and turn as much as you can... but probably still go off the outside. What if you turned in too early and are headed toward an early apex? It's really not much different. You've just given yourself a lot less room to actually make the turn. If you're going slowly enough, or if you realize your mistake early enough and can BRAKE STRAIGHT to get rid of some speed, you might still make the turn (slowly). But, it's quite likely that you'll do one of the things mentioned above and slide off the outside of the turn. Just remember the fundamentals, the car is NOT going to effectively brake while you've got the wheel cranked into the turn. And it's not going to TURN effectively if you've already either turned too sharply or braked so hard that the front tires are no longer gripping! Maintain control of the front tires! If they're sliding, recover by reducing steering angle and/or brake/throttle inputs. You've already asked the front tires to do too much, don't make it worse by adding more steering angle or more brake or more throttle! Back off, let the tires grab again, and then ease back into trying to turn or brake (whichever makes the most sense at that moment).
This is why its so important to learn to identify and drive the racing line consistently. When you're on the racing line, you can go FAST. When you get just a little bit off of the racing line and try to go that same speed through the same turn with the same cones/curbs/grass/whatever defining the limits of the turn... it's gonna get ugly. Likewise, if you try to go that fast without even knowing where or what the racing line is... forget it!
Here's a little blast from the past that I just found in the archives from I believe the second SunRiders autocross school in 2004:

And be sure to read and heed this:
Andy Hollis' Top 10 Zen Autocross Driving Tips
(Andy Hollis is a multi-time National Champion autocrosser and does a lot of high-level instructing, as well.)
--------
Okay, that should be a good starter. Who's got more to add?